Nicci Yin
(she/her)
I am a designer and artist exploring embodied interfaces and more playful and collaborative applications of computing. This is an index of selected projects.
As an interaction designer I have 7+ years experience, most recently working on AI and future wearable computers at Meta's Reality Labs Research. I'm also a Y12 NEW INC Member in the Art & Code track. My full CV is here.
For opportunities, collaborations, or other inquiries, please reach out by email. See what I'm up to on Instagram or Are.na.
2025 (Ongoing)
An ongoing exercise to explore websites as a medium using self-initiated prompts. These quick sketches imagine alternative interfaces: websites that you just stare at, websites that only listen, websites you have to care for, and more.
2025
A video essay reflecting on Animal Crossing, COVID, and the care/control of islands using "found footage" screenshots I took between 2020–2024.
2019
A responsive browser-based experience for discovering Brooks Run Bras based on best match. I was freelancing under Shore and worked on UX design and testing, visual design, and creative direction of assets.
2019
A series of drawings created for the March 2019 issue of the Pacifica Literary Review upon invitation; a collaboration between two friends and Google Drive; a collection of scenes about scales of water.
2017–2018
A graduate research project uses diverse design approaches to explore how scanning, photogrammetry, and touchscreen interactions mediate our relationship between bodies and interfaces.
2017
Pivot Points is a speculative proposal for how to design social interactions through shared virtual assets in MR. Users scan in objects from "real reality" that is shareable in VR and connects spaces together. Developed with Nan Tsai.
2017
A collection of ideas about how virtual, AI agents could work with people in augmented reality, especially in creative contexts. How might multiple, non-anthropomorphic agents have distinct personalities and expertise and feel embodied?
I worked on Hypertext Swarm, a swarm of AIs that scan and analyze artwork to help curators make connections and formulate new ideas across contexts.
Full project research site here.
Exhibit, 2025
My friends and I co-organized this multimedia, multisensory art pop-up at The Grocery. We envisioned this as a gathering of friends and the work that we make, and created a space to share projects with each other and our communities.
Presentation, 2025
A presentation that follows a conceptual journey: "what is a hyperlink in the real world?" Shared as final project for SFPC: Code Societies in Spring 2025. You can walk through the presentation here.
Exhibit, 2018
Transformed research project into a website for #cyborgs, an online exhibit of digital media.
Exhibit, 2017
“Westopia” is a project curated by Parasite 2.0, focusing on the theme of the utopia. I contributed a flag design capturing the visual iconography of the blue dot / current location as a marker of place in a digital sea (center flag, above image).
Talk, 2017
Presented with Nan Tsai at the Microsoft Design Expo.
Talk, 2017
A talk at the Post-Internet Cities conference at the MAAT Portugal, presenting speculative projects about AI and ML at neighborhood scales.
Exhibit, 2017
Installation of our collaborative work Networked Colluding at Ars Electronica about solving a neighborhood mystery through a network of IoT devices. Collaboration with Stephanie Marie Cedeño.
Workshop, 2025
A "poem" written with Python for a School for Poetic Computation class that explores the idea of social scripts and conditional, generative art practices. Inspired by Brian Eno, Yoko Ono, Sol Lewitt, and others, to create a set of instructions for my class to create a collaborative drawing that is different each time.
Pub, 2017–2018
A self-published journal started with my cohort during my time at ArtCenter Media Design Practices. This was a way to construct and participate in our own unique critical discourse around design and technology, while having fun. While no longer ongoing, it has a special place in my <3.